Life models vs virtual models: round 2 (round 1 is here)
Last week I wrote about all my reasons why I prefer using 3D models for my painting reference over live models. This week I thought I would flip the tables and write about the limitations of 3D and why a life model can be better.
1. Speed. if I change a light in a live model situation it doesn’t take another two hours to check that the shadow is better. It’s instant feedback.
2. Brains. Mindless bots are just that. I can control every aspect of my model but I can’t just tell them to raise their arm a little more, or assume a contraposto pose, or cock their hip a little. It doesn’t work that way. A live model will just do what I tell them to do.
3. Rigging. I’m at the mercy of the rigging on my model. They try to make the most natural model they can, and they are improving, but Victoria 4 can’t bend quite as naturally as a human. It really requires a good grounding in anatomy to fill in the gaps.
4. Hair. No matter how good the hair model is it just won’t move quite like real hair.
5. Collisions and gravity. Flesh interacts with itself and moves when it touches something, It’s subject to gravity, It pushes aside and wrinkles. 3D technology is improving, with things like weight mapping and so forth, but it isn’t the same. You need a good understanding of the human body and how it moves to ensure you get realistic gravity.
6. Imperfections. Humans have them, it makes them human. 3D models don’t.
7. The learning curve. Many people don’t have the patience to learn how to get the results they want from 3D, it’s easier to hire a model, it’s hard to have to do all the thinking for your virtual model and move them how you want, it’s frustrating and slow and repetitive.